It was common in Japan to have magazines and game publishers create design contests for their readers/gamers - that’s how many industry legends began, such as Dragon Quest’s creator Yuji Horii. The story of RPG Maker (or RPGツクール) begins back in January of 1987, when Japan’s Login magazine published Adventure Maker (アドベンチャーツクール), a tool that allowed users to create text-adventures for the PC-88 Japanese computer. So let’s take a look into the history of RPG Maker, and highlight some of its most important games. And in the hands of skilled developers, the tool can be pushed to its limits to create something truly unique. Still, these are just side-effects of the popularity and accessibility of the tool - so friendly that it was the first tool of many developers. However, this also led to a lot of prejudice towards the tool, as people would find ripped assets on commercial RPG Maker games, or get tired of seeing Steam and itch.io being flooded with hundreds of poor-quality Final Fantasy clones using the same default RPG Maker art. This is definitely a huge draw of the tool and the reason why many first began making their own game - especially in the 2000s, when packs of ripped resources for RPG Maker were widely available (since then, companies like Nintendo began to DMCA big projects like Chrono Trigger: Crimson Echoe s and parts of the community began a strong “no-rip” policy). Of course, it wasn’t long before people began ripping sprites, music and other assets from their favourite series to create their own Chrono Trigger sequel or Dragon Ball Z JRPG. A map from RPG Maker VX Ace, build using only included assets
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